GLYPHSCAPE
GEOUUG/GAMES/
Glyphscape is a turn-based RPG adventure, set in the world of Lunamin, a remote continent on the verge of total collapse. You play as The Dreamer, an ancient hero who has been reawakened to restore balance to the ailing world.
Glyphscape is the product of a lifetime of roleplaying adventure inspirations, drawing heavily from table-top RPG mechanics. Pen-and-paper-like references are given throughout, and anything that is left up to chance in Glyphscape is resolved through a six-sided dice roll.
Glyphscape was originally designed for mobile platforms, but has since been re-imagined as a PC-First experience. The game is still presented in its original motif, in the form of a simulated ASCIIDECK touchscreen device encapsulating the game.

./GLYPHSCAPE/MECHANICS
TTRPG Inspirations
Glyphscape draws from a variety of inspirations, but the most notable are from tabletop role-playing games. Combat actions are resolved through dice rolls (d6 + modifier), for example.
When possible, menus are presented as player-fillable documents. The character sheet, for example, shows all of the pertinent player information in a concise format. The four main player stats (STR, DEX, INT, END) are used to derive 8 additional stats, which can themselves be modified by apparel or status effects.

CLASS VARIETY
Players may choose between four classes: Champion, Conjurer, Wanderer, and Cutpurse. Each class provides a unique trait, and a set of starting STATs. The traits are impactful, and make each class favor a distinct play style.
Champion
Regenerate HP at an accelerated rate
This is the most generalist class trait. Hit point regeneration means fewer trips to the tavern, and more importantly, fewer trips to the morgue (or in your case probably still the tavern).
Conjurer
Regenerate MP at an accelerated rate
With rapidly regenerating MP (and a starting grimoire of spells), the Conjurer is free to unleash massive damage upon foes. Hit Points sold separately.
Wanderer
Dash Cost Reduced to 1 Action Point (from 2AP)
Maintaining distance between foes can prove to be the difference between life and death. With light apparel, the Dash Cost for wanderers can go negative, granting action points for dashing
Cutpurse
Melee attacks damage all adjacent tiles.
Critical-Hit builds work much better when critical-hits are applied to more than one monster.


SPELLCRAFTING
Powerful magic spells can be crafted from component Glyphs, which may be learned from experienced Mages.
Glyphs represent different aspects of the crafted spell, such as its primary effect, targeting shape, and modifiers which may augment the effects to extend the spell's duration, increase its power, or alter its primary effect altogether.
EQUIPMENT
Armor effects go beyond (DEF) damage reduction.
Equipment is as important to your build as the numbers on your character sheet-- because equipment directly affects the numbers on your character sheet.
Each armor and weapon item may have up to 3 additional effects, such as increased stealth, resistance to elements, carry weight reduction, etc. Four ring slots allow main stats (STR/DEX/INT/END) to be directly adjusted, permitting highly flexible build variety.

./GLYPHSCAPE/WORLD
LUNAMIN
The continent in which Glyphscape takes place is known as Lunamin, the ancestral home of a variety of magical races. Lunamin's settlements predate its historical accounts, and the countryside is brimming with signs of ancient civilization.
The land is divided roughly into halves. The majority of the population are those below the Amber Falls, in the sprawling floodplains, fields, forests, and fens of the lower continent. Fewer inhabit the upper plateau, above the falls and within the protective reach of the ancient city of Thorngarden.
